Augmented Reality and Virtual Reality Market Size Analytical Overview, Growth Factors, Demand and Trends Forecast to 2027
Category: #reports  By Partha Ray  Date: 2019-11-22
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Augmented Reality and Virtual Reality Market Size Analytical Overview, Growth Factors, Demand and Trends Forecast to 2027 The 'Augmented Reality and Virtual Reality market' study now available with Market Study Report, LLC, is a systematic detailing of the potential factors driving the revenue statistics of this industry. Key data documented in the study includes market share, market size, application spectrum, market trends, supply chain, and revenue graph. This research report elucidates a precise competitive summary of the business outlook stressing on expansion strategies adopted by key contenders of the Augmented Reality and Virtual Reality market.

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Computing trends and technology have taken a new dimension over last decade. This has changed the way of thinking, interacting and decision making of every individual. The recent advancements such as IoT, cloud computing, 3D printing, automation, advanced communication systems, artificial intelligence, Big Data, AR and VR and many others are the driving factors influencing the change in dynamics from living to running a business. AR and VR are the new age technologies which will change the practices in various industries.

AR technology blends the virtual and real world objects. With AR, users will be able to interact with virtual object and also will be able to distinguish between the real and virtual contents. AR has found more success within short period of time, this technology has been more adopted in consumer sector and is expected to surpass the VR market in near future.

Proliferation of mobile devices such as smartphones and tablets will drive the AR market in near future by enhancing the user experience pertaining to games and other entertainment applications. Although entertainment holds the major share of the market during the forecast period, while new applications in industrial, medical, automotive etc. will keep the companies interested in AR and VR technologies.

Further in the Augmented Reality and Virtual Reality Market research reports, following points are included along with in-depth study of each point:

Production Analysis – Production of the Augmented Reality and Virtual Reality is analyzed with respect to different regions, types and applications. Here, price analysis of various Augmented Reality and Virtual Reality Market key players is also covered.

Sales and Revenue Analysis – Both, sales and revenue are studied for the different regions of the Augmented Reality and Virtual Reality Market. Another major aspect, price, which plays important part in the revenue generation, is also assessed in this section for the various regions.

Supply and Consumption – In continuation with sales, this section studies supply and consumption for the Augmented Reality and Virtual Reality Market. This part also sheds light on the gap between supple and consumption. Import and export figures are also given in this part.

Competitors – In this section, various Augmented Reality and Virtual Reality industry leading players are studied with respect to their company profile, product portfolio, capacity, price, cost and revenue. 

Other analyses – Apart from the aforementioned information, trade and distribution analysis for the Augmented Reality and Virtual Reality Market, contact information of major manufacturers, suppliers and key consumers is also given. Also, SWOT analysis for new projects and feasibility analysis for new investment are included.

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Developments in AR applications and compact VR headsets, the adoption rate of these technologies in education and research industry for new techniques and procedures of training and development. AR & VR would also contribute considerably towards smart innovations in retail industry. Additionally, a substantial growth of global augmented reality and virtual reality market is observed in infotainment industry, with availability of featured AR & VR devices with increased computational abilities, which will enhance the user interface in gaming and entertainment.

The major restraints to the global AR and VR market include high hardware and deployment cost, limited awareness in various end-user industries is another limiting factor for the global augmented reality and virtual reality market. AR and VR have limited applications and major ones include entertainment, education and gaming. The number of consumers being catered are minimum in number, as AR and VR are still in the emerging phase and have limited reach to different requirements of the customers or enterprises.
The global AR and VR market has been broadly segmented by technology i.e., AR and VR technologies. The market is further segmented by components which includes sensors and other semiconductor components. In addition to this the AR and VR market is bifurcated into on end-user industry such as entertainment, education. Industrial, medical, aerospace & defense, and retail among others.

North America is one of the prominent regions in AR and VR market which will contribute highest to the revenues globally due to high technological developments and considerable usage of AR & VR technology and products. The region is expected to lose the market share to APAC over the forecast period. Rapidly growing economies in Asia-Pacific (APAC) with significant number of hardware and software developers will pave the path for increasing adoption and propel the market for AR and VR. Some of the key players of AR and VR market include DAQRI LLC, Augmented Pixels Co., EON Reality, Inc., Innovega, Inc.,Total Immersion, Vuzix Corporation, Blippar, Oculus VR LLC, Microsoft Corporation, and Google, Inc. among others.


1 Table of Contents

1 Table of Contents
1.1 List of Tables
1.2 List of Figures
2 Introduction
2.1 The Insight Partners Research Report Guidance
3 Key Takeaways
4 Global Augmented Reality (AR) and Virtual Reality (VR) Market Landscape
4.1 Overview
4.2 Market Segmentation
4.2.1 Augmented Reality and Virtual Reality Market - By Technology
4.2.2 Augmented Reality and Virtual Reality Market - By Components
4.2.3 Augmented Reality and Virtual Reality Market - By End-User Industry
4.2.4 Augmented Reality and Virtual Reality Market - By Geography
4.3 Value Chain Analysis
5 Global Augmented Reality (AR) and Virtual Reality (VR) Market - Key Industry Dynamics
5.1 Key Market Drivers
5.1.1 Increasing Smartphone and Tablet Market will pave the path for Augmented Reality
5.1.2 Retail and Shopping Applications are Expected to Upsurge the Demand for AR and VR
5.1.3 Big Data Visualization to Drive AR and VR Market
5.2 Key Market Restraints
5.2.1 Low Consumer Awareness and Expensive AR and VR Deployment
5.2.2 Legal Issues May Hinder Augmented Reality Market
5.3 Key Market Opportunities
5.3.1 AR and VR Foreshown as Next Big Thing in Computing
5.3.2 Prospective Investments in Hardware, Commercial and Industrial Applications to Bolster AR and VR Market
5.4 Future Trends
5.4.1 Gamification, Retail and Marketing
5.4.2 AR - A Boon to Any Businesses in the Near Future
6 Global Augmented Reality (AR) and Virtual Reality (VR) Market - Porters Five Forces Analysis
6.1 Porters Five Forces Analysis
6.1.1 Bargaining Power of Suppliers
6.1.2 Bargaining Power of Buyers
6.1.3 Threat of Substitutes
6.1.4 Threat of New Entrants
6.1.5 Degree of Competition
7 Global Augmented Reality (AR) and Virtual Reality (VR) Market - Competitive Landscape
7.1 Global Augmented Reality (AR) and Virtual Reality (VR) Market Revenue (US$ Bn), 2014 - 2025
7.2 Global Augmented Reality and Virtual Reality Market - List of Key Players by Product Portfolio, 2015
7.2.1 Global Augmented Reality and Virtual Reality Market - List of Key Players by Product Portfolio, 2015
8 Global Augmented Reality (AR) and Virtual Reality (VR) Market Analysis - By Technology
8.1 Overview
8.2 Augmented Reality (AR)
8.2.1 Overview
8.2.2 Global Augmented Reality (AR) Market Revenue and Forecasts to 2025 (US$ Bn)
8.3 Virtual Reality (VR)
8.3.1 Overview
8.3.2 Global Virtual Reality Market Revenue and Forecasts to 2025 (US$ Bn)
9 Global Augmented Reality (AR) and Virtual Reality (VR) Market Analysis - By Components
9.1 Overview
9.2 Sensors
9.2.1 Overview
9.2.2 Global Sensors Market Revenue and Forecasts to 2025 (US$ Bn)
9.3 Semiconductor Components
9.3.1 Overview
9.3.2 Global Semiconductor Components Market Revenue and Forecasts to 2025 (US$ Bn)
9.4 Others
9.4.1 Overview
9.4.2 Global Others Market Revenue and Forecasts to 2025 (US$ Bn)
10 Global Augmented Reality (AR) and Virtual Reality (VR) Market Analysis - By End-user Industry
10.1 Overview
10.2 Entertainment
10.2.1 Overview
10.2.2 Global Entertainment Market Revenue and Forecasts to 2025 (US$ Bn)
10.3 Education
10.3.1 Overview
10.3.2 Global Education Market Revenue and Forecasts to 2025 (US$ Bn)
10.4 Industrial
10.4.1 Overview

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About Author

Partha Ray

Email: [email protected]   

Partha Ray

Partha is into digital marketing since the last 3 years and has worked on multiple projects across various industries. An Computer Science engineer by education, he has prior experience in software development. His other interests include playing cricket & Hockey.

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